Padel Glossary: 150+ Terms and Spanish Words Explained

Padel has its own vocabulary, much of it inherited from Spanish. This glossary explains the shots, tactics, court features, scoring rules, tournament formats and racket terms you will hear during lessons, club matches and professional events. Search for a term or browse the complete A–Z list.

By PadelFormat Editorial Team · Published 22 August 2026 · Rules reviewed against the FIP Rules of Padel in force from 1 January 2026.

Start with these 15 terms

Commonly confused terms

TermsFirst termSecond termMain difference
Bandeja vs víboraA controlled sliced overhead used mainly to retain the net against a deeper lob.A faster overhead with more side spin, played from a more attackable position.The bandeja protects position. The víbora applies more pressure.
Golden Point vs Star PointOne deciding point is played at the first deuce.Two advantage cycles are allowed before a deciding point at the third deuce.Golden Point removes advantage play. Star Point keeps two chances to win through advantage first.
Por tres vs por cuatroThe smash exits over the three-metre side enclosure after bouncing in the opponents’ court.The smash exits over the four-metre back enclosure after bouncing in the opponents’ court.The number refers to the height and part of the enclosure over which the ball leaves.
Glass vs fence on serveA valid serve may rebound from the glass after landing in the correct service box.A serve is a fault if it lands correctly and then touches the metal fence before its second bounce.Glass is playable after the bounce. The fence makes that serve a fault.
Americano vs MexicanoThe full rotation is normally planned before play so players meet many partners and opponents.Round one is random, then the standings determine later groups and pairings.Americano prioritises a broad rotation. Mexicano creates closer matches as the event develops.
Round vs teardrop vs diamond racketRound places the sweet spot centrally and is usually easier to handle.Teardrop sits between round control and diamond power. Diamond usually places more mass and the sweet spot higher.Shape affects weight distribution and tolerance, but the complete construction still determines how a racket plays.

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Showing 160 of 160 terms

Basics and language

Padel, pádel and paddle

Also: padel tennis, pádel, paddleSaid: PAH-delCommon usage

Padel is the official English name of the enclosed-court racket sport. Spanish normally writes it as pádel, with an accent. “Paddle” is a common English misspelling and can also refer to different sports, including paddle tennis. Use “padel” when writing about this sport in English.

PairRallyPadel court

Pair

Also: pareja, team, duoSaid: pah-REH-hahCommon usage

A pair is the two-player team on one side of a standard padel court. The Spanish word pareja appears often in commentary, draws and player news. A pair shares court coverage, chooses its serving and receiving order at the start of each set and tries to move between defence and attack together.

Padel courtPadel, pádel and paddlePadel racket

Padel court

Also: pista, courtSaid: PEES-tahOfficial FIP rule

A padel court, called a pista in Spanish, is the enclosed playing area divided by a net. The official doubles court measures 10 metres by 20 metres. Glass or solid walls and metal fencing form part of the enclosure, and the ball can remain playable after rebounding from them in the order allowed by the rules.

Padel racketPairPoint

Padel racket

Also: pala, padel racquet, batSaid: PAH-lahOfficial FIP rule

A padel racket, commonly called a pala in Spanish, has a solid perforated face rather than strings. FIP limits its total length to 45.5 centimetres, width to 26 centimetres and thickness to 38 millimetres. Every racket must have a safety cord attached to the handle, and the player must wear it during play.

Read more on PadelFormatPointPadel courtGame

Point

Also: puntoSaid: POON-tohOfficial FIP rule

A point is one complete passage of play from a valid serve until one pair wins the rally or a let requires it to be replayed. The Spanish word is punto. Points normally build a game through love, 15, 30, 40 and game, subject to the scoring method selected for the competition.

GamePadel racketSet

Game

Also: juegoSaid: HWEH-gohOfficial FIP rule

A game is a unit of scoring made from individual points. Under advantage scoring, a pair wins the game by taking four or more points with a two-point lead. Golden Point and Star Point change what happens after 40–40. Six games usually win a set when the pair also leads by two games.

SetPointMatch

Set

Also: padel setOfficial FIP rule

A set is a group of games. The usual format is first to six games with a lead of two. At 6–6, a tie-break is normally played unless the event has announced another approved format. Most full competitive matches are best of three sets, so the first pair to win two sets wins the match.

MatchGameRally

Match

Also: partido, padel matchSaid: par-TEE-dohOfficial FIP rule

A match is the complete contest between two pairs. Standard competition uses the best of three sets, although club sessions and tournament formats may use timed rounds, short sets or match tie-breaks. The event rules should state the scoring method before play begins.

RallySetPadel, pádel and paddle

Rally

Also: peloteo, exchangeSaid: peh-loh-TEH-ohCommon usage

A rally is the sequence of legal shots after the serve and before the point ends. Peloteo can mean a rally or cooperative hitting, depending on context. In padel, a rally may include volleys, groundstrokes, overheads and rebounds from the glass or fence before a second ground bounce.

Padel, pádel and paddleMatchPair

Shots and technique

Forehand

Also: derecha, drive, forehand groundstrokeSaid: deh-REH-chahCommon coaching term

A forehand is struck on the dominant side of the body. From the back court it can keep the ball deep, play through the middle, pass a net player or prepare a lob. Padel usually rewards a compact preparation because the enclosed court gives players less reaction time than a full tennis-style swing allows.

Read more on PadelFormatBackhandTopspinGroundstroke

Backhand

Also: revés, reves, backhand groundstrokeSaid: reh-BESSCommon coaching term

A backhand is struck on the non-dominant side of the body. It handles the same main tasks as a forehand: maintaining the rally, playing low to the net pair, passing through a gap or setting up a lob. Early preparation and a contact point in front help when the ball arrives quickly.

Read more on PadelFormatGroundstrokeForehandVolley

Groundstroke

Also: ground stroke, baseline shotCommon coaching term

A groundstroke is a forehand or backhand played after the ball bounces. Groundstrokes are used mainly from the back court to defend, build depth and create a chance to lob or move forward. They normally use shorter preparation than tennis groundstrokes because the walls and smaller court reduce the available time.

Read more on PadelFormatVolleyBackhandBlock

Volley

Also: forehand volley, backhand volleyCommon coaching term

A volley is struck before the ball bounces. It is mainly played near the net to keep the opponents behind the service line and maintain attacking position. A compact action, contact in front and controlled placement are usually more reliable than a large swing. The return of serve is the key exception and must bounce first.

Read more on PadelFormatBlockGroundstrokeHalf volley

Block

Also: block volley, defensive volleyCommon coaching term

A block is a short defensive volley used when a fast ball reaches the player before there is time to swing. The racket is placed behind the ball with a stable face, using the incoming pace to send it back. It is useful against hard bajadas, smashes and body shots at the net.

Half volleyVolleyLob

Half volley

Also: half-volley, short-hop shotCommon coaching term

A half volley is played immediately after the ball bounces, often close to the player’s feet. It is common in the transition area when a player is moving towards the net and receives a low return. The aim is usually to stay balanced and place the ball safely rather than attack at full speed.

LobBlockChiquita

Lob

Also: globo, padel lobSaid: GLOH-bohCommon coaching term

A lob is a high shot sent over the net pair towards the back of the court. Its purpose is to push the opponents away from the net, give the defending pair time to recover or create a chance to move forward. A useful lob needs both height and depth. A low lob invites an attacking overhead.

Read more on PadelFormatChiquitaHalf volleyBandeja

Chiquita

Also: little one, soft shot to feetSaid: chee-KEE-tahCommon coaching term

A chiquita is a soft, low shot aimed at the feet of opponents positioned near the net. It tries to make them contact the ball below net height and play upwards. That weaker reply may let the hitter and partner move forward. A chiquita is not simply a drop shot because its main target is the net player’s feet.

Read more on PadelFormatBandejaLobVíbora

Bandeja

Also: tray shot, defensive overheadSaid: ban-DEH-hahCommon coaching term

A bandeja is a controlled overhead used when a lob pushes the net player backwards. The name means “tray” in Spanish. It is normally played with slice and less finishing intent than a smash. Its main job is to keep the opponents deep while allowing the attacking pair to retain or recover the net.

Read more on PadelFormatVíboraChiquitaGancho

Víbora

Also: vibora, viper shot, side-spin overheadSaid: BEE-bo-rahCommon coaching term

A víbora is an attacking overhead played with pronounced side spin. It is normally faster and struck from a more favourable position than a bandeja. The aim is to create a low, awkward rebound from the wall or fence and force a weak reply. It applies pressure without requiring the full commitment of a power smash.

Read more on PadelFormatGanchoBandejaRulo

Gancho

Also: hook overhead, hook smashSaid: GAN-chohCommon coaching term

A gancho, meaning “hook,” is an overhead used when the lob travels towards or over the player’s non-racket shoulder. The hooked contact lets the player reach a ball that is awkward for a standard bandeja or víbora. It is usually used to preserve position or send the ball deep rather than chase a clean winner.

RuloVíboraSmash

Rulo

Also: rulo a la reja, roll overheadSaid: ROO-lohCommon coaching term

A rulo is a topspin or side-topspin overhead, often played when a lob comes over the player’s non-dominant shoulder. It is commonly directed towards the side fence or corner so the spin and uneven fence rebound make the defence difficult. It carries more attacking intent than a safety-first bandeja.

SmashGanchoFlat smash

Smash

Also: remate, overhead smashSaid: reh-MAH-tehCommon coaching term

A smash is an attacking overhead played against a short, high ball. It may win directly, force a weak reply, return over the net to the hitter’s side or leave the court as an x3 or x4. Good selection matters more than raw force. Smashing while moving backwards often gives opponents an easier counterattack.

Read more on PadelFormatFlat smashRuloKick smash

Flat smash

Also: power smash, flat remateCommon coaching term

A flat smash is struck with pace and relatively little topspin. It is usually chosen from close to the net when the ball is high and short. The hitter may aim to send it over the four-metre back enclosure or drive it hard into the back glass. From farther back, the rebound may give opponents time to counter.

Kick smashSmashPor tres

Kick smash

Also: topspin smash, kick remateCommon coaching term

A kick smash uses strong topspin so the ball rises sharply after bouncing and hitting the back glass. It can make the ball return high towards the hitter’s side or leave over the three-metre side enclosure. The shot needs a high contact point, good positioning and enough racket-head speed to create the required rebound.

Por tresFlat smashPor cuatro

Por tres

Also: x3, x 3, por 3, sacarla por tresSaid: por TRESSCommon coaching term

Por tres, often written x3, describes a shot that bounces in the opponents’ court and leaves over the three-metre side enclosure. It is usually produced by a topspin smash directed towards the back glass. The term describes the ball’s exit, not a separate scoring rule. Players may retrieve it outside when the court permits out-of-court play.

Por cuatroKick smashTraérsela

Por cuatro

Also: x4, x 4, por 4, sacarla por cuatroSaid: por KWAH-trohCommon coaching term

Por cuatro, often written x4, describes a shot that bounces in the opponents’ court and leaves over the four-metre back enclosure. It is commonly a steep flat smash played from close to the net. Once the ball clears that back enclosure after a legal bounce, the point is won because there is no playable outside retrieval behind it.

TraérselaPor tresBajada

Traérsela

Also: bring-back smash, bring it back, return smashSaid: trah-EHR-seh-lahCommon coaching term

Traérsela means bringing the ball back. It describes a smash that bounces in the opponents’ court, hits the back glass and returns over the net towards the hitter’s side. The opponents may still play the ball before it crosses the net or reach over after it crosses, provided they do not touch the net or opponents’ court.

BajadaPor cuatroCuchilla

Bajada

Also: bajada de pared, wall descent, attacking wall returnSaid: bah-HAH-dahCommon coaching term

A bajada is an attacking shot played after the ball rebounds high from the back glass. The player uses the rebound height to drive the ball down towards the opponents’ feet, the middle or an open space. A low or awkward rebound calls for a safer defensive reply instead of forcing a bajada.

Read more on PadelFormatCuchillaTraérselaSalida de pared

Cuchilla

Also: blade shot, sliced bajadaSaid: koo-CHEE-yahCommon coaching term

A cuchilla, meaning “blade,” is an aggressive variation of the bajada played with strong side spin or slice after a high wall rebound. It aims to stay low and move awkwardly after the bounce or glass. Usage varies between coaching communities, so the term should not be presented as an official FIP shot category.

Salida de paredBajadaContrapared

Salida de pared

Also: wall exit, wall return, off-the-wall shotSaid: sah-LEE-dah deh pah-REHDCommon coaching term

A salida de pared is a return played after the ball bounces on the court and rebounds from the back or side wall. The player creates space, follows the rebound and contacts the ball before its second ground bounce. It can be defensive or attacking depending on the rebound height and the opponents’ positions.

ContraparedCuchillaDouble-wall return

Contrapared

Also: contramuro, back-wall boast, own-wall shotSaid: kohn-trah-pah-REHDCommon coaching term

A contrapared is a return deliberately struck against a wall on the hitter’s own side before travelling over the net. It is normally a last-resort defensive option when a direct return is difficult. The ball must still cross the net and bounce in the opponents’ court before touching their wall or fence.

Double-wall returnSalida de paredDrop shot

Double-wall return

Also: doble pared, double glass, two-wall returnSaid: DOH-bleh pah-REHDCommon coaching term

A double-wall return is played after the ball bounces and rebounds from two walls, usually the side glass and back glass or the reverse. The player must read which wall the ball will reach first, move away from the corner and follow the exit angle. It remains playable until the second ground bounce.

Drop shotContraparedDormilona

Drop shot

Also: dejada, short ballSaid: deh-HAH-dahCommon coaching term

A drop shot is a soft attacking ball that lands short near the net and is intended to bounce twice before opponents can reach it. It works best when defenders are deep and the contact can be disguised. It carries risk because a weak drop shot invites opponents forward into an attacking position.

DormilonaDouble-wall returnPassing shot

Dormilona

Also: dormiloña, sleepy shot, soft rebound drop shotSaid: dor-mee-LOH-nahCommon coaching term

A dormilona is a very soft, sliced drop shot played after an opponent’s smash rebounds from the back glass and reaches the defender near the net. The racket absorbs the incoming pace so the ball falls short on the other side. It is a difficult touch shot and not an official rule term.

Passing shotDrop shotCross-court

Passing shot

Also: pass, passing ballCommon coaching term

A passing shot is directed past or between opponents at the net. It may travel down the line, cross-court or through the middle. In padel, the walls make clean winners less common than in tennis, so a useful passing shot often aims low at the feet and creates a difficult volley rather than ending the point immediately.

Cross-courtDormilonaDown the line

Cross-court

Also: crosscourt, cruzado, diagonal shotSaid: kroo-SAH-dohCommon coaching term

A cross-court shot travels diagonally towards the opposite side. The diagonal offers more court length and can create angles into the corner or side fence. It is often the higher-margin direction, but repeated cross-court play can become predictable. The best target still depends on position and opponent movement.

Down the linePassing shotTweener

Down the line

Also: parallel, paralelo, straight shotSaid: pah-rah-LEH-lohCommon coaching term

A down-the-line or parallel shot travels along the nearest side rather than diagonally. It can surprise an opponent expecting cross-court play or bring a player who has been left in the fridge back into the rally. The court is shorter in this direction, so the shot normally needs more control and net clearance.

TweenerCross-courtSlice

Tweener

Also: Willy, between-the-legs shotCommon coaching term

A tweener is struck between the player’s legs, usually while running back towards the glass after a lob or smash. “Willy” is a common alternative name. It is a recovery option when turning around in time is difficult, not a high-percentage choice for routine balls.

SliceDown the lineTopspin

Slice

Also: backspin, underspin, cortadoCommon coaching term

Slice is backspin created by brushing down and across the back of the ball. It can keep a bandeja, volley or serve lower after the bounce and change the wall rebound. Too much open racket face may float the ball, so direction and depth remain more important than producing spin alone.

TopspinTweenerForehand

Topspin

Also: top spin, kick spinCommon coaching term

Topspin is forward rotation that pulls the ball down during flight and makes it jump higher after the bounce. It is central to kick smashes and some rulos. Heavy topspin can create an x3 or bring the ball back over the net, but it requires suitable contact and does not replace placement.

ForehandSliceBackhand

Court and wall play

Doubles court

Also: 20 x 10 court, 20×10, standard padel courtOfficial FIP rule

The official padel court is a rectangle 20 metres long and 10 metres wide, measured inside the enclosure. A net divides it into two equal halves. This 20-by-10-metre layout is designed for two players per side and is the court specified by the main FIP Rules of Padel.

Singles padel courtRight and left sidesService box

Singles padel court

Also: single padel, one-on-one padel, narrow padel courtClub format

A singles padel court is a narrower court built for one player per side. Six metres by 20 metres is a common commercial size, but singles is not the standard court covered by the main FIP doubles rules. Clubs may use different local designs, so players should check the venue’s markings and rules.

Service boxDoubles courtService line

Service box

Also: cuadro de saque, receiving boxSaid: KWAH-droh deh SAH-kehOfficial FIP rule

The service box is the area in which a serve must make its first bounce. The server sends the ball diagonally into the opposite box. The outer boundary lines count as good. A valid bounce followed by contact with the glass is playable, while contact with the metal fence before the second bounce makes the serve a fault.

Service lineSingles padel courtCentral service line

Service line

Also: serve lineOfficial FIP rule

The service line runs parallel to the net on each half of the court, 6.95 metres from it. The server starts behind this line in the correct service area and may not touch it with a foot. Under the 2026 wording, the bounced ball may not cross the line or its imaginary extension before being struck.

Central service lineService boxNet

Central service line

Also: centre service line, center line, service TOfficial FIP rule

The central service line divides the area between the net and service line into two service boxes. It extends at least 20 centimetres beyond the service line. Its imaginary extension also separates the two serving positions behind the line, and the server may not touch or cross it before striking the serve.

NetService lineNet post

Net

Also: red, padel netSaid: REHDOfficial FIP rule

The net divides the court into two halves. It is 10 metres long, 0.88 metres high at the centre and 0.92 metres at the ends. During a rally, players lose the point if they or anything they carry touches the net while the ball is live. A serve touching the net may be replayed when the rest of the serve is valid.

Net postCentral service lineBack glass

Net post

Also: post, supporting postOfficial FIP rule

A net post supports the cable at each end of the net. Its outer side should match the court’s lateral limit, and the permitted maximum height is 1.05 metres. The posts count as part of the net for many rule decisions. Special rules apply to a protected dividing post in authorised out-of-court play.

Back glassNetSide glass

Back glass

Also: back wall, fondo, rear glassSaid: FON-dohOfficial FIP rule

The back glass is the three-metre wall across each end of a modern court, with fencing normally completing the enclosure above it. After the ball bounces on the court, it may rebound from this wall and remain playable until a second ground bounce. “Back wall” is broader because approved courts may use another solid material.

Side glassNet postCorner

Side glass

Also: lateral glass, lateral, side wallSaid: lah-teh-RAHLOfficial FIP rule

Side glass forms the solid wall sections beside each back corner. A ball that first bounces in the court may rebound from it and stay in play. Side-glass rebounds change direction sharply, so players need space from the wall and must read whether the ball will also reach the back glass.

CornerBack glassFence

Corner

Also: double-glass corner, glass corner, esquinaCommon coaching term

The corner is the area where the back wall meets the side wall. Deep diagonal balls often rebound from both surfaces there. The exit direction depends on pace, spin, angle and which wall the ball touches first. Standing too close removes the space needed to follow the rebound.

FenceSide glassCourt entrance

Fence

Also: mesh, reja, malla, metal fenceSaid: REH-hah / MAH-yahOfficial FIP rule

The fence is the metal mesh that completes the court enclosure. After a rally ball bounces in the opponents’ court, contact with the fence is legal and often produces an uneven rebound. The serve is different: if it bounces in the correct service box and then touches the fence before its second bounce, it is a fault.

Court entranceCornerSafety area

Court entrance

Also: gate, door, access openingOfficial FIP rule

Court entrances are the openings in the side enclosure near the net. They may have doors or remain open. When a court and its surrounding safety area meet the required conditions, players may leave through an entrance to return a ball. Door handles must sit outside and must not protrude into the playing area.

Safety areaFenceOut-of-court play

Safety area

Also: outside safety zone, run-off areaOfficial FIP rule

The safety area is the clear space outside the entrances needed for authorised out-of-court play. FIP requires an obstacle-free area on each side that is at least three metres wide, four metres long and three metres high. Relevant posts and edges must be protected so players can leave and re-enter safely.

Out-of-court playCourt entrancePlaying surface

Out-of-court play

Also: salida de pista, outside retrieval, play outside courtSaid: sah-LEE-dah deh PEES-tahOfficial FIP rule

Out-of-court play allows a player to leave through a side entrance and return a ball that has bounced legally before leaving the enclosure. It is permitted only when the court has compliant entrances and safety space. The player must make a legal return before the ball takes a second bounce or touches an unrelated outside object.

Playing surfaceSafety areaSilica sand

Playing surface

Also: artificial turf, synthetic grass, court floorOfficial FIP rule

The playing surface is the court floor. FIP permits cement, synthetic material or artificial grass when it provides a regular bounce and meets the relevant technical requirements. Surface type, pile, sand, wear, moisture and temperature can affect traction, ball speed and bounce, so two approved courts may still feel different.

Silica sandOut-of-court playBack court

Silica sand

Also: court sand, turf infill, sand infillEquipment term

Silica sand is the infill spread through many artificial-turf padel courts. It helps support the fibres and influences traction and sliding. The amount and distribution change as a court is used and maintained. Players should judge the actual surface rather than assume every sanded court will provide the same grip.

Back courtPlaying surfaceNet zone

Back court

Also: fondo de pista, defensive zone, back-court zoneSaid: FON-doh deh PEES-tahCommon coaching term

The back court is the area around and behind the service line, close to the back glass. Pairs defend here with groundstrokes, wall returns and lobs. The goal is often to absorb pressure and create a safe chance to move forward, not to force a winner from a weak position.

Net zoneSilica sandTransition zone

Net zone

Also: attacking zone, front court, at the netCommon coaching term

The net zone is the front part of the court from which a pair can volley and attack overheads. Controlling it gives access to steeper angles and lets players contact many balls before they drop. Good net position is not directly against the net. Players need room to react to lobs and hard shots.

Transition zoneBack courtRight and left sides

Transition zone

Also: no man's land, mid-court, middle zoneCommon coaching term

The transition zone lies between the back-court defence and established net position. Players pass through it when advancing or retreating, but staying there without a reason leaves low balls at the feet and lobs overhead. A player should continue forward behind a strong ball or recover backwards when the opponents keep control.

Right and left sidesNet zoneDoubles court

Right and left sides

Also: drive side, derecha side, revés side, reves side, left-side player, right-side playerCommon coaching term

The right-side player is often called the drive or derecha player, while the left-side player is called the revés player. These labels describe court roles, not every player’s dominant stroke. The left player often covers central overheads in two-right-handed pairs, while a left-hander on the right can place both forehands towards the middle.

Doubles courtTransition zoneSingles padel court

Rules and scoring

Love

Also: zero, nilOfficial FIP rule

Love means zero in point scoring. A score of 30–love means the serving pair has won two points and the receiving pair has won none. The server’s score is announced first. Some translated rule documents use “zero,” but love remains the usual spoken term in English.

AllMandatory wrist cord15–30–40 scoring

All

Also: tied score, fifteen all, thirty allCommon scoring term

All indicates that both pairs have the same point score before 40–40, such as 15–all or 30–all. At 40–40 the score is called deuce instead. The term comes from tennis scoring and is commonly used in English-speaking padel.

15–30–40 scoringLoveDeuce

15–30–40 scoring

Also: fifteen thirty forty, tennis scoring, point sequenceOfficial FIP rule

Padel normally counts the first three points won in a game as 15, 30 and 40. The next point wins the game unless both pairs reach 40. What happens at 40–40 depends on whether the match uses advantage, Golden Point or Star Point scoring.

DeuceAllAdvantage

Deuce

Also: 40 all, 40-40, igualdadOfficial FIP rule

Deuce is the score when both pairs have won three points in a game, shown as 40–40. Under traditional scoring, a pair then needs two consecutive points to win. Golden Point decides the game immediately at deuce. Star Point permits two advantage cycles before a final deciding point.

Advantage15–30–40 scoringGolden Point

Advantage

Also: ad, ventaja, advantage scoringSaid: ben-TAH-hahOfficial FIP rule

Advantage is the point lead held by a pair after deuce. If that pair wins the next point, it wins the game. Under traditional advantage scoring, losing the next point returns the game to deuce. Star Point permits two such advantage cycles before the deciding point.

Golden PointDeuceStar Point

Golden Point

Also: punto de oro, no advantage, no-ad, deciding pointSaid: POON-toh deh OH-rohOfficial FIP rule

Golden Point is the no-advantage scoring option. When a game reaches deuce at 40–40, one deciding point determines the game. The receiving pair chooses whether to receive from the right or left, but the receivers cannot change their established positions. Golden Point is distinct from the 2026 Star Point system.

Star PointAdvantageTie-break

Star Point

Also: Star Point system, deuce 3, 2026 scoringOfficial competition term

Star Point is the scoring system introduced into top FIP and Premier Padel competition for 2026. At the first deuce, one advantage cycle is played. A second follows if the game returns to deuce. If that advantage is also lost, the game reaches a third deuce and one Star Point decides it. The receiving pair chooses the side.

Tie-breakGolden PointMatch tie-break

Tie-break

Also: tiebreak, sudden death at 6-6Official FIP rule

A tie-break is normally played when a set reaches 6–6. The first pair to seven points wins if it leads by at least two. If not, play continues until a two-point margin exists. Players change ends after every six points, and the serving sequence follows the special tie-break order.

Match tie-breakStar PointBreak of serve

Match tie-break

Also: super tie-break, champions tie-break, 10-point tie-breakClub or competition format

A match tie-break is an extended tie-break, usually first to 10 points with a two-point margin, used in place of a full final set or in shortened events. It is not automatic in every match. The organiser must announce the format before play so pairs know what will decide the result.

Break of serveTie-breakHold of serve

Break of serve

Also: break, service break, break serveCommon scoring term

A break of serve occurs when the receiving pair wins a game. It matters because the serving pair usually begins with a positional advantage by moving towards the net after the serve. “Break point” describes a point that would give the receivers the game, but the point itself is not a break until won.

Hold of serveMatch tie-breakServe

Hold of serve

Also: hold, service hold, hold serveCommon scoring term

A hold of serve occurs when the serving pair wins the game. The same player serves throughout that game, alternating between the right and left service areas after each point. The partners alternate which one serves in their team’s service games according to the order chosen for the set.

ServeBreak of serveFirst serve

Serve

Also: service, saque, underarm serveSaid: SAH-kehOfficial FIP rule

The serve begins every point. The server starts in the correct area with one foot behind the service line, bounces the ball there and strikes it at or below waist height while keeping at least one foot on the ground. The ball travels diagonally and must first bounce inside the opposite service box.

Read more on PadelFormatFirst serveHold of serveSecond serve

First serve

Also: first service, serve attempt oneOfficial FIP rule

The first serve is the server’s initial attempt to start a point. If it is a fault, the server receives a second attempt. A valid first serve starts the rally. A net service that otherwise meets the rule is repeated and does not use up the first-serve allowance.

Second serveServeService fault

Second serve

Also: second service, serve attempt twoOfficial FIP rule

The second serve is the remaining attempt after a first-service fault. If it is valid, play continues normally. If it is also a fault, the serving pair loses the point through a double fault. A valid net service on the second attempt repeats only the second serve.

Service faultFirst serveFoot fault

Service fault

Also: fault, serve fault, bad serveOfficial FIP rule

A service fault is an invalid serve. Examples include missing the ball, breaking the service-position rules, landing outside the diagonal box or hitting the metal fence after the correct bounce and before a second bounce. A first fault leaves one serve. A second consecutive fault loses the point.

Foot faultSecond serveDouble fault

Foot fault

Also: service foot fault, line faultOfficial FIP rule

A foot fault occurs when the server breaks the foot-position requirements. The server may not touch the service line or the imaginary central line and must keep at least one foot on the ground at contact. The server must begin in the correct area and cannot use a running or jumping action that breaks these conditions.

Double faultService faultLet

Double fault

Also: two serve faults, two service faultsOfficial FIP rule

A double fault occurs when both service attempts for the same point are faults. The receiving pair wins the point without a rally. A let or valid net service is not a fault, so the relevant serve is repeated instead of being counted towards a double fault.

LetFoot faultNet service

Let

Also: replay, repeated point, let pointOfficial FIP rule

A let stops play and requires the point or serve to be repeated. Reasons include an unexpected object entering the court, a ball splitting or an involuntary interruption judged to affect play. When a whole point is replayed, the server normally receives two serves again. The umpire decides whether a requested let is valid.

Net serviceDouble faultReturn of serve

Net service

Also: net serve, service let, serve clips netOfficial FIP rule

A net service occurs when the served ball touches the net or supporting post and then lands in the correct service box without touching the metal fence before its second bounce. The serve is replayed. If this happens on the first serve, the server again has two attempts. On the second serve, only that second attempt is repeated.

Return of serveLetService order

Return of serve

Also: return, resto, service returnSaid: RES-tohOfficial FIP rule

The return of serve is the receiver’s first shot. The ball must bounce inside the correct service box before it is struck, so a serve cannot be volleyed. The receiver must return it before a second ground bounce. A low return, controlled cross-court ball or lob can prevent the serving pair from taking easy control at the net.

Read more on PadelFormatService orderNet serviceReceiving order

Service order

Also: serving order, server rotationOfficial FIP rule

Service order is the sequence in which partners serve their team’s games. Before each set, a pair chooses which player serves first. The partners then alternate their service games, and that order cannot change until the next set. If an error is found, the correct server takes over as soon as the rules require.

Receiving orderReturn of serveChange of ends

Receiving order

Also: return order, receiver rotation, receiving sidesOfficial FIP rule

Receiving order determines which partner returns from each side. The pair chooses its first receiver in the opening return game of a set, and the partners then receive alternately throughout each game. Their established sides cannot be changed during that set, including for a Golden Point or Star Point decision.

Change of endsService orderLine is in

Change of ends

Also: change sides, switch ends, court changeOfficial FIP rule

Players change ends after the first, third and every later odd-numbered game in a set. During a tie-break, they change after every six points. If a missed change is discovered, players correct it as soon as possible while points already completed remain valid.

Line is inReceiving orderBall in play

Line is in

Also: ball on line, line ball, inside lineOfficial FIP rule

A ball that touches a boundary line on its first bounce is in because the lines form part of the area they mark. This applies to the service box and normal court boundaries. A later rebound from a wall or fence is judged separately according to the sequence of contacts.

Ball in playChange of endsDouble bounce

Ball in play

Also: live ball, rally ballOfficial FIP rule

The ball is in play from the moment a valid serve is made until a let is called or the point ends. After bouncing in the opponents’ court, it may touch the wall, fence, net post or another permitted court element and remain live. It must be returned before its second ground bounce.

Double bounceLine is inDouble hit

Double bounce

Also: two bounces, second bounceOfficial FIP rule

A double bounce occurs when the ball touches the ground twice on the same side before being returned. The pair on that side loses the point. Contact with glass or fence between the first and second ground bounces does not reset the count. The ball remains playable only until the second ground contact.

Double hitBall in playInterference

Double hit

Also: two hits, carried ball, both partners hit ballOfficial FIP rule

A double hit occurs when a player strikes the ball twice or both partners touch it simultaneously or consecutively during one return. The pair loses the point. The ball may be played by only one member of the pair on each return and cannot be carried or caught.

InterferenceDouble bounceMandatory wrist cord

Interference

Also: hindrance, distraction, obstructionOfficial FIP rule

Interference is an action that distracts or obstructs an opponent during a shot. Deliberate interference gives the point to the opponents. An initial involuntary interference is normally a let, while a repeated involuntary interference by the same pair can lose the point. The umpire decides the effect and intent.

Mandatory wrist cordDouble hitLove

Mandatory wrist cord

Also: safety cord rule, wrist strap rule, racket leashOfficial FIP rule

Every padel racket must have a non-elastic safety cord fixed to the handle, no longer than 35 centimetres, and the player must wear it around the wrist. The rule reduces the risk of a released racket striking another person. Play may continue with a damaged racket only while the cord remains intact and the racket is not dangerous.

LoveInterferenceAll

Tactics and positions

Net control

Also: take the net, subir a la red, win the netSaid: soo-BEER ah lah REHDCommon coaching term

Net control means establishing both players in a balanced attacking position near the net. From there, the pair can volley, intercept and contact many balls before they drop. Taking the net should follow a serve, lob, chiquita or other ball that limits the opponents. Advancing behind a weak shot leaves the pair exposed.

TransitionResetRecover to the back

Transition

Also: move forward, defence to attack, attack to defenceCommon coaching term

Transition is the movement between back-court defence and net attack. Players should move together, stay balanced and read whether their previous shot produced time to advance. If the opponents can attack comfortably, the safer choice is to recover. Good transition is a decision and movement skill, not simply running towards the net.

Recover to the backNet controlCompact swing

Recover to the back

Also: retreat, give up the net, move backCommon coaching term

Recovering to the back means retreating from the net when a lob or strong attacking ball has taken away the front position. Players turn or move with the ball while keeping it in view, then rebuild a defensive formation near the glass. A controlled retreat is safer than attempting an overhead while off balance.

Compact swingTransitionFirst volley

Compact swing

Also: short backswing, compact stroke, small preparationCommon coaching term

A compact swing uses a short preparation and controlled follow-through. It suits padel because the small court, volleys and wall rebounds often leave little reaction time. A compact action helps maintain the racket face and contact point under pressure. Larger swings may be used when time allows, but they should not delay preparation.

First volleyRecover to the backServe and volley

First volley

Also: serve plus one, opening volley, first net shotCommon coaching term

The first volley is the serving pair’s first shot after moving towards the net, or the first volley made during any advance. Its job is often to establish position rather than win immediately. A deep ball, shot to the feet or controlled middle target gives the pair time to settle and prepare for the next reply.

Serve and volleyCompact swingPlay to the feet

Serve and volley

Also: serve then advance, follow serve to netCommon coaching term

Serve and volley is the standard pattern of serving and moving forward to join the partner near the net. The underarm serve rarely wins outright, but it can create time to claim attacking position. The server should move under control, split as the receiver strikes and avoid running through the first volley.

Play to the feetFirst volleyTarget the middle

Play to the feet

Also: target feet, low at feet, shoe-lace ballCommon coaching term

Playing to the feet means directing the ball low towards an opponent’s contact zone near the ground. It is especially useful against players at the net because they must lift the volley upwards. Chiquitas, returns and dipping groundstrokes can create this problem. The target is space near the feet, not the player’s body.

Target the middleServe and volleyCover the middle

Target the middle

Also: play through middle, ball down centre, middle targetCommon coaching term

Targeting the middle means sending the ball between the opposing players. It reduces their available angles and can create uncertainty over who should play it. The tactic is most useful when both opponents are moving or leave a central gap. Repeating it without variation can become predictable once they agree who covers the ball.

Cover the middlePlay to the feetUse the lob to gain the net

Cover the middle

Also: protect centre, close middle, middle coverageCommon coaching term

Covering the middle means positioning the pair so balls through the centre are not left unclaimed. Both players share responsibility, but the player with a forehand towards the middle often handles suitable balls. Clear calls matter because overcommitting both players can open the sidelines while hesitating can leave the centre exposed.

Use the lob to gain the netTarget the middleAustralian formation

Use the lob to gain the net

Also: lob and advance, take net with lob, offensive lobCommon coaching term

Using the lob to gain the net means sending the opponents backwards, then advancing as a pair while they deal with the high ball. The lob must be deep enough to prevent an easy overhead. Players should read the response before committing, since a short lob allows the opponents to attack and may require an immediate retreat.

Australian formationCover the middleStandard formation

Australian formation

Also: Australian serve formation, same-side serving formationCommon coaching term

Australian formation is a serving setup in which the server and partner begin on the same half of the court for some points. After serving, the server crosses to the open side so each player keeps a preferred left or right role. It needs clear middle coverage and a fast, balanced move after the serve.

Standard formationUse the lob to gain the netBoth players up and both players back

Standard formation

Also: conventional formation, classic serve formation, normal formationCommon coaching term

Standard formation places the server’s partner on the opposite half near the net. The server advances into the open half after serving, so the partners may alternate left and right positions as service points change sides. It gives the server a shorter, simpler route forward and is common among developing players.

Both players up and both players backAustralian formationStaggered formation

Both players up and both players back

Also: both up, both back, parallel formation, pair positioningCommon coaching term

“Both up” means both partners hold the net together. “Both back” means both defend near the back glass. These parallel positions help the pair cover the same depth and move as a unit. When one player remains far ahead of the other, opponents can attack the space and angles created between them.

Staggered formationStandard formationLa nevera

Staggered formation

Also: one up one back, split formation, staggered positionCommon coaching term

A staggered formation has one partner closer to the net and the other farther back. It can appear briefly during a transition, after a difficult retrieval or as a deliberate adjustment. It also opens diagonal gaps and can leave each player defending a different depth, so pairs normally try to restore a coordinated position quickly.

La neveraBoth players up and both players backReset

La nevera

Also: the fridge, freezing a player, nevera tacticSaid: lah neh-BEH-rahCommon coaching term

La nevera, or “the fridge,” is the tactic of directing most balls to one opponent so the other receives little play. Teams often target the less consistent player, but the ignored player is the one being “put in the fridge.” The tactic is legal. It can become predictable and may be unwelcome in casual social games.

ResetStaggered formationNet control

Reset

Also: neutralise rally, slow the point, rebuild positionCommon coaching term

A reset is a controlled shot used to remove immediate pressure and give the pair time to recover its formation. It may be a high lob, soft low ball or safe shot through the middle. The goal is not a winner. It is to turn a poor position into a neutral rally that can be built again.

Net controlLa neveraTransition

Rackets and equipment

Racket face and head

Also: hitting surface, racket head, pala faceOfficial FIP rule

The racket head is the main body above the handle, and the face is its flat hitting surface. The centre area is perforated with cylindrical holes measuring 9–13 millimetres. Both faces must be flat, although they may be smooth or textured. Shape, materials, layup and core all affect how the head responds.

Read more on PadelFormatFrameLateral supportSweet spot

Frame

Also: racket edge, pala frame, outer frameEquipment term

The frame is the structure around the racket face and through the bridge into the handle. It supports the hitting surface and helps resist twisting on off-centre contact. Carbon is common in modern frames, but construction varies. A frame protector can reduce cosmetic scraping while adding a small amount of weight near the head.

Read more on PadelFormatSweet spotRacket face and headRacket weight

Sweet spot

Also: optimal contact zone, best hitting areaEquipment term

The sweet spot is the area of the face that gives the cleanest and most stable response. Contact outside it usually loses control, comfort or ball speed and may twist the racket. Its location and usable size depend on shape, hole pattern, core and layup rather than shape alone.

Read more on PadelFormatRacket weightFrameBalance point

Racket weight

Also: pala weight, racket mass, gramsEquipment term

Racket weight is its mass, normally stated in grams with a manufacturing tolerance. A lighter racket can be easier to move, while more mass may improve stability and momentum if the player can swing it comfortably. Overgrips, protectors and dampening accessories raise the finished playing weight.

Read more on PadelFormatBalance pointSweet spotHead-heavy, head-light and even balance

Balance point

Also: racket balance, weight distribution, balanceEquipment term

Balance describes where the racket’s mass is concentrated between handle and head. The balance point can be measured as a distance from the handle end. Two rackets with the same total weight may feel very different when one carries more mass near the top. Grip additions and protectors can shift this feel.

Read more on PadelFormatHead-heavy, head-light and even balanceRacket weightRound racket

Head-heavy, head-light and even balance

Also: high balance, low balance, medium balance, even balanceEquipment term

A head-heavy racket places more mass towards the top and can add leverage, but it may feel slower. A head-light racket concentrates mass closer to the hand and is usually easier to position. Even balance sits between them. Brand labels are relative, so measurements and real handling matter more than the name alone.

Read more on PadelFormatRound racketBalance pointTeardrop racket

Round racket

Also: round padel racket, round pala, control shapeEquipment term

A round racket has a circular head profile and commonly places its sweet spot near the centre. Many models also use low or even balance, giving them a forgiving and manageable feel. Shape does not guarantee control by itself. Weight, core hardness, face material and balance can make two round rackets play differently.

Read more on PadelFormatTeardrop racketHead-heavy, head-light and even balanceDiamond racket

Teardrop racket

Also: tear-shaped racket, hybrid shape, drop shapeEquipment term

A teardrop racket widens below the top and narrows towards the bridge, placing it between common round and diamond profiles. It is often sold as a balance of control and power. The label covers many designs, so buyers should still compare weight, balance, core and usable sweet spot.

Read more on PadelFormatDiamond racketRound racketHardness and stiffness

Diamond racket

Also: diamond-shaped racket, power shape, diamond palaEquipment term

A diamond racket is wider near the top and commonly carries a higher balance and sweet spot. This can suit players who contact overheads high and want more leverage, but it may reduce tolerance and handling speed. Not every diamond model is hard or heavy, so shape should not be judged alone.

Read more on PadelFormatHardness and stiffnessTeardrop racketEVA core

Hardness and stiffness

Also: hard racket, soft racket, stiff racket, racket feelEquipment term

Hardness describes how much the face and core deform at impact, while stiffness also includes the frame and full layup. A firmer racket can feel direct at higher swing speeds. A softer build often gives easier rebound at lower pace. Temperature, ball speed and the player’s contact change the perceived feel.

Read more on PadelFormatEVA coreDiamond racketPolyethylene and FOAM core

EVA core

Also: EVA foam, ethylene vinyl acetate, racket coreEquipment term

EVA is a closed-cell foam widely used inside padel rackets. Brands alter its density, layering and formulation to create soft, medium or hard responses. EVA is not automatically a hard material. The face, frame and temperature also affect how an EVA-core racket rebounds and feels at contact.

Read more on PadelFormatPolyethylene and FOAM coreHardness and stiffnessFiberglass

Polyethylene and FOAM core

Also: PE foam, polyethylene core, FOAM core, soft foamEquipment term

Polyethylene is another foam used in racket cores and is often associated with a softer, more elastic response. “FOAM” is also used as a broad product label and does not always identify one exact material. Density, layering and face construction matter, so the name alone cannot predict comfort or power.

Read more on PadelFormatFiberglassEVA coreCarbon fiber

Fiberglass

Also: glass fibre, glass fiber, fibreglass faceEquipment term

Fiberglass is a fibre-reinforced material used in racket faces and some structural layers. Compared with many carbon layups, it often flexes more and can provide an accessible rebound at lower swing speeds. It is not automatically weak or beginner-only. Resin, thickness and the rest of the construction determine the result.

Read more on PadelFormatCarbon fiberPolyethylene and FOAM core3K, 12K and 18K carbon weave

Carbon fiber

Also: carbon fibre, carbon face, carbon frameEquipment term

Carbon fiber is used in padel racket frames and faces because it can provide high stiffness at low weight. The playing result depends on fibre grade, orientation, number of layers, resin and core. “Carbon” alone does not prove that one racket is harder, more powerful or better than another.

Read more on PadelFormat3K, 12K and 18K carbon weaveFiberglassRough or textured surface

3K, 12K and 18K carbon weave

Also: 3K carbon, 12K carbon, 18K carbon, carbon tow countEquipment term

The K number usually describes how many carbon filaments are grouped in a tow, such as 3,000 or 12,000. It does not form a universal scale of racket hardness or quality. Fibre grade, weave, resin, layer direction, face thickness and core can outweigh the tow count, and brands may build them differently.

Read more on PadelFormatRough or textured surfaceCarbon fiberBall output

Rough or textured surface

Also: rough face, sand finish, 3D texture, spin surfaceEquipment term

A textured surface adds a rough or raised finish to the racket face. It can help the face interact with the ball during sliced and brushed contact, but it does not create spin without the correct swing path. Painted sand finishes may wear faster than moulded textures, and neither guarantees a large performance change.

Read more on PadelFormatBall output3K, 12K and 18K carbon weavePower

Ball output

Also: salida de bola, free power, rebound responseSaid: sah-LEE-dah deh BOH-lahEquipment term

Ball output describes how readily the racket rebounds the ball with a short or moderate swing. A softer or more elastic build often supplies more easy depth in defence. This is different from maximum power, which depends more on how the racket behaves during a fast full stroke and how efficiently the player accelerates it.

Read more on PadelFormatPowerRough or textured surfaceControl

Power

Also: power racket, smash power, maximum powerEquipment term

Power is the racket’s ability to support ball speed when the player swings hard. Mass, balance, stiffness, face response, aerodynamics and contact quality all contribute. A head-heavy firm racket may provide leverage for one player while slowing another player’s swing, so power cannot be judged from shape or marketing alone.

Read more on PadelFormatControlBall outputManeuverability

Control

Also: control racket, placement, precisionEquipment term

Control is the player’s ability to direct pace, height and placement consistently with a racket. A stable face, predictable rebound, manageable balance and suitable sweet spot can support it. Control is not a fixed laboratory value, and a racket that is easy for one player to control may feel demanding to another.

Read more on PadelFormatManeuverabilityPowerForgiveness

Maneuverability

Also: manoeuvrability, handling speed, easy to moveEquipment term

Maneuverability describes how easily a racket can be prepared, redirected and accelerated. Total weight matters, but balance and mass distribution often matter just as much. Quick handling helps on volleys, defensive blocks and late wall rebounds. A very light racket can still feel slow when much of its mass sits near the head.

Read more on PadelFormatForgivenessControlBase grip

Forgiveness

Also: tolerance, off-centre stability, easy racketEquipment term

Forgiveness describes how well a racket maintains a usable result when contact misses the centre. A larger effective sweet spot, stable frame and manageable balance can reduce the loss of direction and depth. It does not mean every mistake becomes accurate, and a forgiving racket can still offer power or firm feedback.

Read more on PadelFormatBase gripManeuverabilityOvergrip

Base grip

Also: replacement grip, factory grip, undergripEquipment term

The base grip is the thicker grip wrapped directly around the racket handle. It provides the foundation for comfort and handle shape. A replacement grip takes its place when worn. Most players place one or more thinner overgrips on top rather than repeatedly replacing the base layer.

OvergripForgivenessPadel ball

Overgrip

Also: grip tape, top grip, racket overwrapEquipment term

An overgrip is a thin replaceable wrap placed over the base grip. It adjusts handle thickness and provides a fresh contact surface for sweat control and traction. Dry-feeling versions suit some sweaty hands, while tackier grips suit others. Replace it when the surface becomes smooth, dirty, compressed or difficult to hold.

Read more on PadelFormatPadel ballBase gripHigh-altitude ball

Padel ball

Also: official ball, padel vs tennis ballOfficial FIP rule

An official padel ball is a rubber sphere with a uniform outer surface and a colour that contrasts with the court. Its diameter is 6.35–6.77 centimetres and weight is 56.0–59.4 grams. A new standard ball must rebound 135–145 centimetres when dropped from 2.54 metres onto a hard surface.

High-altitude ballOvergripBall pressurizer

High-altitude ball

Also: altitude padel ball, low-bounce altitude ballOfficial FIP rule

A high-altitude ball is permitted when play takes place above 1,000 metres. FIP specifies a lower rebound range of more than 121.92 centimetres and less than 135 centimetres under the standard drop test. The lower-bounce design offsets the faster behaviour caused by reduced air pressure at altitude.

Ball pressurizerPadel ballPadel shoes

Ball pressurizer

Also: ball saver, pressure tube, ball repressurizerEquipment term

A ball pressurizer is a sealed container that stores used balls under raised pressure. It can slow pressure loss or help restore some internal pressure between sessions. It cannot repair worn felt, damaged rubber or a ball that no longer bounces evenly, so pressure is only one part of ball condition.

Padel shoesHigh-altitude ballHerringbone, omni and hybrid soles

Padel shoes

Also: court shoes, padel footwear, shoes for padelEquipment term

Padel shoes are court shoes designed for repeated lateral movement, stopping and turning. Their outsole, upper support, fit and cushioning should match the court and player. Running shoes are built mainly for forward motion and often lack the same side-to-side structure. The best sole depends on turf, sand and venue maintenance.

Herringbone, omni and hybrid solesBall pressurizerLateral support

Herringbone, omni and hybrid soles

Also: clay sole, herringbone sole, omni sole, hybrid sole, mixed soleEquipment term

A herringbone or clay sole uses deep zigzag grooves and often provides strong grip with controlled sliding on sanded turf. An omni sole uses smaller studs for traction on newer artificial surfaces. A hybrid combines patterns. No sole is best everywhere, since turf pile, exposed sand, moisture and wear change the court.

Lateral supportPadel shoesRacket face and head

Lateral support

Also: side support, court stability, shoe stabilityEquipment term

Lateral support is the shoe structure that helps the foot remain secure during sideways cuts and direction changes. It comes from the fit, upper, heel hold, midsole shape and outsole base rather than one visible feature. A shoe should feel secure without painful pressure or forcing the foot into the wrong size.

Racket face and headHerringbone, omni and hybrid solesFrame

Formats and professional competition

Fixed pairs

Also: fixed teams, same partner, permanent pairClub or social format

Fixed pairs means every player keeps the same partner throughout the event. Results belong to the two-player team rather than to each person separately. Fixed pairs can be used in round robins, groups, ladders and knockout draws. The format rewards pair coordination but gives players less partner variety than an individual Americano.

Read more on PadelFormatRotating partnersWorld Padel TourAmericano

Rotating partners

Also: change partners, individual format, partner rotationClub or social format

Rotating partners means players form a different pair in later rounds and usually collect points individually. Americano plans the rotation in advance, while Mexicano uses current standings to create later pairings. The schedule should spread partners, opponents and byes fairly without placing the same combination together too often.

Read more on PadelFormatAmericanoFixed pairsMexicano

Americano

Also: padel Americano, American tournament, Americano formatClub or social format

Americano is an individual social tournament format with rotating partners and opponents. The full schedule is normally created before play so everyone meets as many different people as the numbers allow. Players carry their points through the event, and the highest individual total wins. Fixed target scores or timed rounds can both be used.

Read more on PadelFormatMexicanoRotating partnersTeam Americano

Mexicano

Also: padel Mexicano, Mexicano format, Mexican tournamentClub or social format

Mexicano is an individual rotating-partner format in which results shape the next round. PadelFormat begins with a random draw, then groups players by the live standings. Within each group of four, first and fourth pair against second and third. This produces closer matches as players with similar totals meet one another.

Read more on PadelFormatTeam AmericanoAmericanoMixed Americano

Team Americano

Also: fixed-pair Americano, team rotation, pair AmericanoClub or social format

Team Americano keeps each pair together while rotating them through different opponents. Scores and standings belong to the pair, not the individual players. It combines the broad opponent rotation of an Americano with the teamwork of a fixed-pair event. Organisers should state the points per round and tie-breakers before play.

Read more on PadelFormatMixed AmericanoMexicanoRound robin

Mixed Americano

Also: Mixicano, mixed-gender Americano, mixed padel rotationClub or social format

Mixed Americano is an Americano variation designed around mixed-gender pairings. “Mixicano” is also used by some clubs, but rules are not universal. One event may rotate every player individually, while another may require one woman and one man in each pair. The organiser must state the pairing rule before generating the schedule.

Read more on PadelFormatRound robinTeam AmericanoKing of the Court

Round robin

Also: everyone plays everyone, league format, all-play-allClub or competition format

A round robin is a format in which every entered player or fixed pair meets every other relevant entry once. It gives a broad comparison and guarantees more matches than immediate knockout. The schedule grows quickly as entries increase, so clubs may use pools or a partial round robin when time and courts are limited.

Read more on PadelFormatKing of the CourtMixed AmericanoLadder

King of the Court

Also: Winners' Court, winner's court, move-up move-down, court ladderClub or social format

King of the Court is a short-round format in which courts are ranked. Winners move towards the top court and losers move down, with the top pair trying to remain on court one. Partner rules vary by event. It is easy to run socially, but the organiser must define movement, draws and what happens at the top and bottom.

Read more on PadelFormatLadderRound robinGroup stage

Ladder

Also: challenge ladder, club ladder, ranking ladderClub or social format

A ladder is an ongoing ranking in which players or pairs challenge opponents near their current position. A result can move the winner upward and the loser downward according to the club’s rules. Unlike a one-day knockout, a ladder can run for weeks or months and allows new challenges throughout the period.

Group stageKing of the CourtKnockout

Group stage

Also: pool stage, pools, group playCompetition format

A group stage divides entries into smaller pools that play a short round robin. The best players or pairs in each group then advance to a knockout or higher group. Organisers must define how many qualify and how tied standings are separated, including head-to-head result, point difference or another published rule.

KnockoutLadderConsolation draw

Knockout

Also: single elimination, elimination draw, cup formatCompetition format

A knockout removes a pair from the main title race after one loss. Winners advance through the bracket until the final produces a champion. It needs fewer matches than a full round robin, but some entrants may play only once. A consolation draw can give early losers more court time.

Consolation drawGroup stageBye

Consolation draw

Also: plate draw, back draw, losers bracketCompetition format

A consolation draw is a secondary bracket for pairs that lose early in the main draw. It provides more matches and a separate result without putting those pairs back into the main title race. The organiser should state which losing round qualifies and whether the consolation winner receives ranking points or prizes.

ByeKnockoutSeed

Bye

Also: sit-out, automatic advance, rest roundCompetition format

A bye means an entry does not play in a scheduled round. In a knockout, it gives automatic passage to the next round, often because the bracket is not full. In a rotating social event, a bye is a rest round. Fair schedules spread rests and use a neutral scoring adjustment when individual standings require one.

SeedConsolation drawDraw

Seed

Also: seeding, seeded pair, tournament seedCompetition term

A seed is a highly ranked player or pair placed in the draw so leading entries do not meet in the earliest rounds. Seeding normally follows a published ranking or event rule. It shapes bracket placement but does not award a match, except when bracket size also gives a seeded entry a bye.

DrawByeQualification and main draw

Draw

Also: bracket, tournament draw, pairingsCompetition term

A draw is the formal structure showing entries, pairings and progression through a tournament. It may include qualification, a main draw, seeds, wildcards and byes. “The draw” can also mean the process used to place entries. Once published, changes should follow the competition’s rules rather than informal rearrangement.

Qualification and main drawSeedWildcard

Qualification and main draw

Also: qualifying, qualifier, main draw, qualifying drawOfficial competition term

Qualification is the preliminary draw through which players can earn a place in the main draw. A qualifier is a player or pair that advances by winning the required qualifying matches. The main draw is the principal bracket where seeded direct entries, qualifiers and any wildcards compete for the tournament title.

WildcardDrawLucky loser

Wildcard

Also: wild card, invitation entry, WCOfficial competition term

A wildcard is a place awarded by the authorised organiser or governing body outside normal direct ranking qualification. It may go to a local pair, returning player or entry judged valuable to the event. Wildcards still compete normally once placed in the draw and do not guarantee seeding or progression.

Lucky loserQualification and main drawWalkover and retirement

Lucky loser

Also: LL, qualifying replacement, lucky-loser entryOfficial competition term

A lucky loser is a player or pair that lost in qualification but enters the main draw when a place becomes available. Selection follows the event rulebook, often using ranking and the qualifying round reached rather than organiser preference. The replacement receives the open draw position and then competes as a main-draw entry.

Walkover and retirementWildcardInternational Padel Federation

Walkover and retirement

Also: walkover, WO, retirement, RET, withdrawal during matchOfficial competition term

A walkover is recorded when a pair cannot start a scheduled match, so the opponents advance without play. A retirement occurs after a match has begun and one pair cannot continue. Neither is the same as winning every required point on court, and official results normally mark the distinction with separate abbreviations.

International Padel FederationLucky loserFIP ranking

International Padel Federation

Also: FIP, Federación Internacional de Pádel, International Padel FederationOfficial competition term

The International Padel Federation, known as FIP, is the worldwide governing body for padel. It publishes the Rules of Padel, maintains the international ranking and oversees or sanctions global tours, championships and development circuits. National federations affiliate with FIP, while local club rules may still vary outside official competition.

FIP rankingWalkover and retirementPremier Padel

FIP ranking

Also: world padel ranking, official padel ranking, ranking pointsOfficial competition term

The FIP ranking is the official international player ranking built from points earned at eligible Premier Padel and CUPRA FIP Tour events under the current rules. It affects direct entry, qualification and seeding. The Race is a separate season-focused view, so a player’s Race position and main ranking position can differ.

Read more on PadelFormatPremier PadelInternational Padel FederationPremier Padel Major, P1, P2 and Tour Finals

Premier Padel

Also: Qatar Airways Premier Padel Tour, professional padel tour, PPOfficial competition term

Premier Padel is the leading official global professional tour operating with FIP. Its calendar brings the highest-ranked women and men to events around the world. Results award FIP ranking points. Since 2024 it has formed the unified top professional structure after the end of World Padel Tour.

Read more on PadelFormatPremier Padel Major, P1, P2 and Tour FinalsFIP rankingCUPRA FIP Tour

Premier Padel Major, P1, P2 and Tour Finals

Also: Major, P1, P2, Premier Padel Finals, Tour FinalsOfficial competition term

Premier Padel uses Major, P1 and P2 tournament categories, followed by the season-ending Tour Finals. Majors carry the highest status and ranking points, P1 sits above P2, and the Finals bring together the leading qualified players. Draw sizes, points and prize money follow the current official rulebook and event category.

Read more on PadelFormatCUPRA FIP TourPremier PadelFIP Platinum, Gold, Silver and Bronze

CUPRA FIP Tour

Also: FIP Tour, Cupra tour, international development tourOfficial competition term

The CUPRA FIP Tour is FIP’s worldwide international circuit below the Premier Padel tier. Players compete for ranking points and progression across events in many countries. Its 2026 structure contains Platinum, Gold, Silver and Bronze categories, with higher categories offering more points, prize money and event requirements.

Read more on PadelFormatFIP Platinum, Gold, Silver and BronzePremier Padel Major, P1, P2 and Tour FinalsWorld Padel Tour

FIP Platinum, Gold, Silver and Bronze

Also: FIP Platinum, FIP Gold, FIP Silver, FIP Bronze, Cupra FIP categoriesOfficial competition term

Platinum, Gold, Silver and Bronze are the four CUPRA FIP Tour categories in 2026. Platinum is the highest level, followed by Gold, Silver and Bronze. Each category has different ranking points, prize money and organisational requirements. Older terms such as FIP Star, Rise and Promotion belong to the previous category system.

Read more on PadelFormatWorld Padel TourCUPRA FIP TourFixed pairs

World Padel Tour

Also: WPT, former professional tour, World Padel Tour historicalHistorical term

World Padel Tour, usually shortened to WPT, was the leading professional circuit from 2013 through the 2023 season. It is now a historical term rather than the current top tour. From 2024, the professional structure was unified under Premier Padel with FIP, so current rankings and events should not be labelled WPT.

Fixed pairsFIP Platinum, Gold, Silver and BronzeRotating partners

Frequently asked questions

Why are so many padel terms Spanish?

Padel developed in Mexico and grew into a major sport in Spain and Argentina before spreading widely through English-speaking countries. Players and coaches kept Spanish names such as bandeja, víbora, chiquita and bajada because each describes a recognised shot more precisely than a loose English translation.

What is the difference between a bandeja and a víbora?

A bandeja is a controlled sliced overhead used mainly to keep the net against a deeper lob. A víbora is normally faster, carries more side spin and is chosen from a more attackable position. The bandeja protects court position, while the víbora tries to create a weaker reply.

What is the difference between Golden Point and Star Point?

Golden Point decides the game with one point at the first deuce. Star Point allows two advantage cycles first. If both advantages are lost, one deciding Star Point is played at the third deuce. Premier Padel and the CUPRA FIP Tour introduced Star Point for the 2026 season.

Is padel the same as paddle tennis or pickleball?

No. Padel is played mainly as doubles on an enclosed 10-by-20-metre court with solid perforated rackets and playable walls. Paddle tennis and pickleball use different courts, equipment and rules. “Paddle” is also a common misspelling of padel, but it is not the preferred English name.

Can the ball hit the glass or fence in padel?

During a rally, a ball that first bounces in the court may rebound from the glass or fence and remain playable until its second ground bounce. A serve follows a narrower rule. After landing in the correct service box, it may rebound from the glass, but touching the metal fence before the second bounce makes it a fault.

Which padel terms should a beginner learn first?

Start with serve, return, forehand, backhand, lob, wall return, volley, bandeja and net control. Learn deuce, Golden Point and Star Point before entering a competition. Americano and Mexicano are useful when joining social events, while advanced terms such as x3, rulo and traérsela can wait.

Sources and editorial method

PadelFormat separates formal rules from common coaching and club language. Entries labelled “Official FIP rule” were checked against the FIP Rules of Padel in force from 1 January 2026. Shot names such as bandeja, víbora and chiquita are widely used coaching terms but are not formal shot categories in the rulebook. Social formats can vary between clubs, so their entries explain the PadelFormat version or state when organisers must define a local rule.